CollisionType

lumin.physics. CollisionType

new CollisionType(value)

Parameters:
Name Type Description
value number

Members

(static, constant) kCollisionContinue :lumin.physics.CollisionType

A collision is continuing

Type:

(static, constant) kCollisionStart :lumin.physics.CollisionType

A collision has started

Type:

(static, constant) kCollisionStop :lumin.physics.CollisionType

A collision has stopped

Type:

(static, constant) kInvalid :lumin.physics.CollisionType

Type:

(static, constant) kTriggerEnter :lumin.physics.CollisionType

A trigger volume is being entered

Type:

(static, constant) kTriggerExit :lumin.physics.CollisionType

Type:

value :number

Type:
  • number