quads

lumin.render. quads

Members

(static, constant) DEFAULT_INDICES :Array.<number>

Default indices into a quad mesh.

Type:
  • Array.<number>

(static, constant) DEFAULT_LOCAL_AABB :lumin.math.AABB

Default local AABB for a quad.

Type:

(static, constant) DEFAULT_TEX_COORDS :Array.<vec2>

Default texture coordinates for a quad.

Type:
  • Array.<vec2>

(static, constant) DEFAULT_VERTICES :Array.<vec3>

Default vertices for a square quad.

Type:
  • Array.<vec3>

(static, constant) NUM_INDICES :number

Number of indices into the vertex buffer of a quad.

Type:
  • number

(static, constant) NUM_TEXTURE_COORDS :number

Number of coordinates in the texture buffer of a quad.

Type:
  • number

(static, constant) NUM_VERTEX_COORDS :number

Number of coordinates in the vertex buffer of a quad.

Type:
  • number