Describes the quality vs. performance balance when rendering
with the font. Can be controlled with Font2dDesc when the
font resource is created. Note the quality levels above kStd
are still experimental and not recommended for most users.
(static, constant) kEnh1 :lumin.glyph.Quality
Enhanced lvl 1 text, which uses preconditioned font data.
(static, constant) kEnh1AA :lumin.glyph.Quality
Uses same data as kEnh1 but applies extra anti-aliasing; slower than kEnh1.
(static, constant) kEnh1Fast :lumin.glyph.Quality
Uses the same data as kEnh1 with a less accurate but faster shader.
(static, constant) kEnh2 :lumin.glyph.Quality
Enhanced lvl 2 text, which uses different preconditioned data than kEnh1.
(static, constant) kEnh3 :lumin.glyph.Quality
(static, constant) kExper :lumin.glyph.Quality
Like kStd, but still in development. Experimental -- never for production use.
(static, constant) kFast :lumin.glyph.Quality
Fastest rendering, but the text quality is unacceptable for most use cases.
(static, constant) kStd :lumin.glyph.Quality
Standard quality, which is ideal for on-the-fly font loading.
(static, constant) kStd0 :lumin.glyph.Quality
N.B. these are still in development and deprecated; prefer kStd except for testing purposes.