ViewMode

lumin. ViewMode

new ViewMode(value)

How images rendered on nodes are intended to be viewed within the region specified by the texture coordinates.
See QuadNode::setTexCoords() and QuadNode::getTexCoords().

Parameters:
Name Type Description
value number

Members

(static, constant) kFullArea :lumin.ViewMode

Render the image over the full area of the quad for all eyes.

Type:

(static, constant) kLeftRight :lumin.ViewMode

Type:

value :number

Type:
  • number